3D Animation & Finding Dory
One weekend, I had the pleasure of spending the night with my other family and partaking in movie night. Of course, as the title shows, we watched the new Pixar movie called 'Finding Dory'. I was very excited and astonished through-out the movie for many reasons. I loved 'Finding Nemo' growing up so it was a sweet refreshing moment for me. This time around, though, I was able to pay attention to the beauty in the animation itself. I noticed the way the bright colors and natural like movements/camera angels all played a part.
As a child, it doesn't hit you that animators have to create and position those different camera angles, just like they position the characters. And sometimes even as a mature knowledgeable adult it doesn't register in your mind. It definitely adds to the appreciation and beauty when you know somewhat about all the effort that had to be put in. Now, the other reason why I picked this movie as a great topic, is the fact the animators of the movie talked about the difficulties at the end; main one being a certain character. They explained how this character almost broke Pixar because of how many obstacles they ran into bring it to life in the 3D world. The character was an octopus so the tentacles and making sure they flowed naturally like a real octopus took alot for the animators. It stood out because here are these professional animators talking about a challenge with their career yet it taught them so much and made them even more confident in the 3D realm.
A lot of people, including me, may have thought anybody could work for Pixar, Disney, and create cartoons for show; but it couldn't be anymore false. 3D is definitely not child's play, it takes mathematics and accuracy. It takes determination and having an eye for things. It's not all about just the Imagination. I get chills even thinking about the realistic animations out there, how hard they must have worked...how hard they work for the graphics in commercials. 3D Animation is serious skills all the way.
- AW
December 11th, 2016

